Thus far in my project I’ve
considered only Thief I and II content. But, in this final section
of my mission-analysis, I’ll be looking at a Thief III mission: Mission #9, “Robbing the Cradle”. Before
analyzing this mission, I think it’s important to introduce Thief III. “Robbing the Cradle” is a
unique mission in comparison to the other missions in Thief III, specifically with its atmosphere and content. So before examining this well-crafted mission, let's get familiar with Thief III overall. Doing this will, I think, make you appreciate "the Cradle" even more than you might have otherwise.
To that end, I’ll be introducing Thief III by briefly looking at its
City-hub section and two of its other missions. Please read on and take a look
at the videos, so that we can then make a context-informed look at “the Cradle”
together.
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~Thief III’s “City”
One departure Thief III made from the design of its two predecessors is in its
having a central ‘hub’ between missions. ‘Hubs’ in games are areas that the
player keeps returning to after completing each mission, and can ‘mess around
in’ before starting the next mission. Sometimes story-sensitive sequences can
happen in the hub-portion of a game, to set up the next mission, or even the
next series of missions.
In Thief III, the hub is the “City”, and in it Garrett can nab loot in
optional “side quests”, sell loot to fences, and buy more equipment off the
black market. He can also be locked up in jail if he’s caught by the City
Watch.
There’s a “Faction” system. By this,
Garrett can act to please either the Hammerites or the Pagans (there are no
Mechanists in Thief III). So, Garrett
can be an ally or an enemy of both the Hammerites and the Pagans. If allied, he
can enter their territory in the City freely, and will be defended by them from
City Watch officers. If their enemy, they will attack Garrett as if they were City Watch officers. This Faction
system doesn’t open up until after the “Hammerite” and “Pagan” missions have
been completed, so there isn’t an awkward story logic where Garrett is robbing
a Hammerite church after becoming allied with them.
Unfortunately, this Faction system
is easily broken, and by late in the game the City becomes a chaotic place of
Hammerites, Pagans, and City Watch officers all attacking and killing each
other. It’s one of the many design flaws of Thief
III that hold it back from being the great game it could have been.
Anyway, this is a secondary critique
and has no relation to the central purpose of this blog; but, in the video
below, I take a walk through the City hub. This is the first night in the City,
after the first mission of the game. In it, Garrett introduces the City to the
player—who may or may not be a Thief veteran.
The second mission in the game is also setup. I’ll be taking a brief look at
the second mission in the game in the next post, so do take a look:
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