In closing, I have one, final
thought to share on Thief: I can’t
think of a game series that so satisfied my desire to explore houses. As a kid,
whenever we moved, I loved seeing and exploring any house we looked at. I’m no
architectural guru or interior decorator—I just like seeing houses.
This simple experience is lost in so many
current games. The highly-detailed, cinematographic visuals and restrictive
game environments never give the player any freedom to explore. The simplicity,
directness, and openness of Thief allows
one to explore, and, while crypts and haunted cathedrals are great, I get a
particular joy out of exploring the noble’s manor houses. Sometimes I lose
sight of the fact that I’m a thief on a quest, and just start taking in the
décor. I feel like I could sit down and relax a little bit (until a guard
starts coming).
And I’d like to re-emphasize that, in
light of my project’s thesis, but in any circumstances really, the Thief games are not about being a thief.
They’re about exploring places and experiencing stories. Being a thief is just
the vehicle, a way to experience these worlds, a setup for what are some of the
greatest immersive simulations ever made.
~
Well, anyway; you, the reader, have read a
lot about Thief, particularly the
first two games in the series, and myriad points I have to make on them. Perhaps
you’re interested in playing the games, and even all their hundreds of
fan-missions? It’s loads of great content, for a very cheap price (and
fan-missions are free, of course!). Thanks to services like Good Old Games (gog.com) and the Thief fan community (ttlg.com) playing
these over-a-decade old games on modern hardware can be done.
First, you can purchase the games,
DRM-free, from GOG (gog.com). See here
for Thief I; here
for Thief II; and here for Thief
III. Then, you can get the “NewDark” patches—fixes, uploaded in 2013, that
allow the first Thief games to be
played on practically any PC. Applying them is simple. See here for Thief I;
here for Thief II;
and here for Thief
III. Do note that getting Thief III
up and running might be a bit more difficult.
Then there are the fan-missions.
You’re looking at thousands of hours of always good, many times great,
sometimes phenomenal content, that’s all free. The fan-missions I covered here
are just the tip—so many more adventures are out! See here for a list of
most FMs, by category; see here for an
information page on Thief fan-missions;
see here for an FAQ
on Thief fan-missions.
As for the 2014 Thief reboot? … Just ignore it.
Then there’s “the Dark Mod”, a
standalone mod, built off of Doom 3
technology, that gives fans a Thief experience
in a relatively newer game engine. See its
website.
So dig in, and experience, yourself,
the greatness of Thief.
~
I remember when I got each Thief game. The first one, my dad picked
up at a store, soon after we had moved to a new area. The game became a world I
escaped to as I adjusted to a new school environment; I was just in the fourth
grade. The zombies in ‘Cragscleft’ and ‘Bonehoard’ scared me greatly back then.
Several times I just sat at the pause menu, too scared to go back into the
game.
Thief
II my dad had to order a new computer for. We had been playing PC games on
laptops up until then; my dad’s company laptops (this included the first Thief). For Thief II, we got a proper desktop PC that, for its time, was a
solid mid-range PC. I first played through Thief
II when I was home sick one day in seventh grade. Playing through Thief II for the first time was a grand
experience, and the game has remained a top favorite (perhaps my favorite of
all time).
The buying experience for Thief III was the most memorable, though
it was the weakest of the three games. We had to get it the day it had come
out. But my dad was out of town. My mom, brother and I spent a good amount of
time scrounging for cash, getting enough dimes, nickels, and pennies to equal
the amount we’d need. This was the only game for which we had a pile of coins
out on the GameStop counter, counting them. Unfortunately, the new gaming PC we
had ordered to play Thief III on had
not arrived yet. But we had the game, and enjoyed looking at the box. I still
have the receipt from when we bought it that night.
You’ll notice that the version of Thief I I have is Thief Gold. This was a re-release that came out a year later, in
1999, and had three additional missions. I also have multiple copies of Thief Gold, and also have an “Eidos
Platinum Collection” release of the games.
This is the end of my project, but I
plan to continue blogging on Thief missions.
Thank you for reading, and happy taffing.*
*taff
/ taffer / taffing / taffed is a phrase used in the world of the Thief games. Some guy stole your
sandwich? He’s a taffer. Stealing some loot from Lord Bafford’s estate? You’re
taffing Bafford’s estate. Going off to play some Thief missions? You’re off to go taffing.
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